Videogames
Videogames
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Page 4 of 8 |
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*Insert DISC C (NADIA_C.FDI) in the second slot (FDD2)*
Talk to Echo and then think to everything you can
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If everything is ok, a sequence of LeHavre and Jean's uncle will be shown |
Though you can't go out of the control room, check all (remember: move/think/talk to everybody) 'till Sanson will get angry with Echo. Keep "checking everything" 'till you can finally go out of the room.
Eh eh eh, it seems that Gainax added a bit of "sexy moments" here...At first I didn't notice it and I feel lucky UFO told me to "search better"...J Are you ready? Ok, you're now in the corridor. SAVE NOW 'cos you'll be able to see just one of the two sexy moments (but loading the game you can enjoy the second one as well). You can do 3 things:
move around and then come back to the control room
move around, talk to someone and then catch Ikolina half naked in the bathroom (!)
move around, talk to Marie and enjoy her drawings about some possible "punishments" Gargoyle could use on Nadia.
Let's start. No explanation for the first choice: you can simply enter again in the control room and continue with the game.
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If you want, instead, to catch Ikolina naked, go and talk with her in the "leper room". Exit and go to Marie, talking a while to her, till she exits the room. Come back to Ikolina and...she's not there anymore! Where's she? You're now in the corridor: in the "Move" menu, select the 4th choice and enjoy the show J |
Then, if you want to enjoy Marie's drawings (SO funny!) and Jean's nightmare (one the right), just go to Marie and talks to her on and on J |
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Whichever choice you take, you'll come back to the control room.
Finally, the Nautilus reaches the....North (!) Pole.
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Keep "checking everything" till an iceberg appears. After a bit, you'll come back with the images to the control room. |
It's time for another battle! (Red Alert!)
*Insert DISC H (again) in the second slot*
| New battle, this time longer than the previous one, since you have to fight against THREE Garfish. When you can, try to save the anti-torpedo missiles (Hom Guard): the battle, as said before, is pretty long and it's better to save them for the end of it or, better, for the next -harder- battle (save at least 8-9 Hom Guard). So try to dodge enemy's torpedos with evasive manoeuvres (you can move in this way picking the bottom choices in the list of commands, if my mind serves me well). | ![]() |
*Insert DISC C in the second slot*
Simply check all... J
*Insert DISC D in the second slot*
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Keep "cheking all" till the iceberg you've already seen before start breaking and then exploding...ULP! A Super-Garfish! |

*Insert DISC H in the second slot*
| And the battle begins! Be warned it's harder than before and you'll probably be destroyed if you didn't save any defensive torpedos from the previous battles...Use EVERY weapon (both offensive and defensive) you have! Contrary to previous battles, this time it's better using Hom Guard (anti-torpedo missiles) than dodging the attacks! And fire as hell J This time you haven't to destroy it...you must simply survive J | ![]() |
*Insert DISC D in the second slot*
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Sanson has and idea and Nautilus surfaces, followed by the SuperGarfish |

After a long check, the red button appears again.
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Pressing it, a powerful torpedo (or, at least, it seems so) will be launched and the enemy will be deadly hit.
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The copyright of any of the
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